{"title":"Amarillo Design Bureau","description":"\u003cp\u003eBrowse our Amarillo Design Bureau collection. New Arrival.\u003c\/p\u003e","products":[{"product_id":"jagdpanther-magazine-3","title":"JagdPanther Magazine #3","description":"\u003cp\u003eTake another journey with us back to 1973, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14\" paper.\u003c\/p\u003e\n\u003cp\u003eARTICLES included a puzzle, some club news, editorials, minis vs counters, armor miniatures, tactics in Diplomacy, some business experiments that never worked (command college for wargamers, PBEM games that few played and no one finished), a survey of game ideas, and some of the stupidest editorial drivel that Steve Cole ever published.\u003c\/p\u003e\n\u003cp\u003eREVIEWS included Richthoffen's War, Fall of Rome, Poor Bloody Infantry, and Rifle \u0026amp; Saber.\u003c\/p\u003e\n\u003cp\u003eVARIANTS included the British Army in \u003cstrong\u003e\u003cem\u003eGettysburg,\u003c\/em\u003e\u003c\/strong\u003e Black Star Blue Star, UFOs in \u003cstrong\u003e\u003cem\u003eFoxbat and Phantom\u003c\/em\u003e\u003c\/strong\u003e, the No-Normandy Option for \u003cstrong\u003e\u003cem\u003eAnzio\u003c\/em\u003e\u003c\/strong\u003e, Zulus for \u003cstrong\u003e\u003cem\u003eRifle \u0026amp; Saber\u003c\/em\u003e\u003c\/strong\u003e, Foxboom \u0026amp; Bantam, Anti-aircraft for \u003cstrong\u003e\u003cem\u003eFoxbat \u0026amp; Phantom\u003c\/em\u003e\u003c\/strong\u003e, Pacific theater aircraft for \u003cstrong\u003e\u003cem\u003eLuftwaffe\u003c\/em\u003e\u003c\/strong\u003e, Realistic \u003cstrong\u003e\u003cem\u003eMidway\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003ePanzerblitz\u003c\/em\u003e\u003c\/strong\u003e table of organization for the 1st Marine Division, and an Origins of Vietnam variant for \u003cstrong\u003e\u003cem\u003eOrigins of WW2\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eThe complete game was MTB (Motor Torpedo Boat) which amounted to a PT boat variant for Panzerblitz, and a little one-page game about British swordfish torpedo planes attacking the Italian fleet.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504162820282,"sku":"xcm1787935758981","price":1.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-3_1.jpg?v=1787935768"},{"product_id":"jagdpanther-magazine-2","title":"JagdPanther Magazine #2","description":"\u003cp\u003eTake a second journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.\u003c\/p\u003e\n\u003cp\u003eThis is a PDF scan of a copy of the magazine from Steve Cole's personal archives. It includes cover art he drew by hand, ACAV (a \u003cstrong\u003e\u003cem\u003ePanzerBlitz\u003c\/em\u003e\u003c\/strong\u003e variant for Vietnam, basically a complete major game), Fliegenkampf (close air support rules for \u003cstrong\u003e\u003cem\u003ePanzerBlitz\u003c\/em\u003e\u003c\/strong\u003e created by Al Hall, an Air Force pilot who flew F-4s over Vietnam), variants for several games (US troops in \u003cstrong\u003e\u003cem\u003eStalingrad\u003c\/em\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003cem\u003eBarbarossa\u003c\/em\u003e\u003c\/strong\u003e, Japanese and Germans in \u003cstrong\u003e\u003cem\u003eKorean War\u003c\/em\u003e\u003c\/strong\u003e, replacements in \u003cstrong\u003e\u003cem\u003eAnzio\u003c\/em\u003e\u003c\/strong\u003e, Laos in \u003cstrong\u003e\u003cem\u003eYear of the Rat\u003c\/em\u003e\u003c\/strong\u003e, Americans in \u003cstrong\u003e\u003cem\u003eFrance 1940\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eDiplomacy\u003c\/em\u003e\u003c\/strong\u003e, night raids in \u003cstrong\u003e\u003cem\u003eLuftwaffe\u003c\/em\u003e\u003c\/strong\u003e, naval bombardment in \u003cstrong\u003e\u003cem\u003eGuadalcanal\u003c\/em\u003e\u003c\/strong\u003e), an article on land warfare, Principles of Wargaming (article), a Dogger Bank scenario for \u003cstrong\u003e\u003cem\u003eJutland\u003c\/em\u003e\u003c\/strong\u003e (with a hand-drawn counter for the Blucher), an article on naval miniatures, an article on armor miniatures, a review of \u003cstrong\u003e\u003cem\u003eUp Against the Wall\u003c\/em\u003e\u003c\/strong\u003e, an article on private armies, a filksong to the tune of \"Hawaii-5-0\" (the very first filksong SVC ever published), a review of \u003cem\u003eS\u0026amp;T\u003c\/em\u003e back issues, a tiny game (Crazy Horse) about hunting buffalo from horseback with a bow and arrow, and a one-page game called Eban Emael about the famous airborne attack in WWII.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eJagdPanther Magazine\u003c\/em\u003e\u003c\/strong\u003e was the brainchild of Stephen V. Cole, who later went on to design \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e. He created a magazine that, over the next three years, produced two dozen games, 15 issues, hundreds of variants, and dozens of game reviews. While the magazine steadily improved in later years, this second issue was, clearly, a work that had made no real progress from issue #1.\u003c\/p\u003e\n\u003cp\u003eThis classic magazine has been out of print for decades and has been sold on eBay for over $100 a copy. Now, you can have a copy (and soon, the complete set) at a very reasonable price.\u003c\/p\u003e\n\u003cp\u003eBecause Steve Cole (against the advice of everyone) did this magazine on 14-inch paper, this scan breaks each of the 19 original pages into two modern 11-inch pages, plus the maps and countersheets. (This is a scan of the second printing, which had eliminated some obsolete advertisements.)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504162853050,"sku":"tup1787935759122","price":1.83,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-2_1.jpg?v=1787935768"},{"product_id":"jagdpanther-magazine-14","title":"JagdPanther Magazine #14","description":"\u003cp\u003eTake a journey with us back to July 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The \"Iron Age\" of \u003cem\u003eJagdPanther\u003c\/em\u003e continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.\u003c\/p\u003e\r\n\u003cp\u003eThe game in this issue was \u003cstrong\u003e\u003cem\u003eWarsaw Pact\u003c\/em\u003e\u003c\/strong\u003e, a World War III game with the Russian invasion of western Europe.\u003c\/p\u003e\r\n\u003cp\u003eThe editorial discussed the development of the magazine, business, and industry. It mentioned some experiments we had tried and how they turned out. 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Nobody knew that the company had only four months to live.\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504162918586,"sku":"mxe1787935759261","price":2.3,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-14_1.jpg?v=1787935768"},{"product_id":"asteroid-zero-four","title":"Asteroid Zero-Four","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003eAsteroid Zero-Four\u003c\/em\u003e\u003c\/strong\u003e is an action packed game for two players. Both must allocate their resources to produce the most devastating attack possible. Skill, cunning, and a little bit of luck will bring you to ultimate victory.\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504162951354,"sku":"kci1787935758652","price":5.93,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/asteroid-zero-four_1.jpg?v=1787935768"},{"product_id":"jagdpanther-magazine-4","title":"JagdPanther Magazine #4","description":"\u003cp\u003eTake another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14\" paper. (The pages are divided in half for this 54-page PDF version.)\u003c\/p\u003e\n\u003cp\u003e[No copies of the maps for Sidi Rezegh have been found so far but they will be added when we find them.]\u003c\/p\u003e\n\u003cp\u003eThis issue includes several features:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCover art by James McNease including the previously unknown Panzer-X Jaguar with seven road wheels.\u003c\/li\u003e\n\u003cli\u003eEditorial by Steve Cole (who, today, has no idea what he meant back then) including the original ball point pen corrections of the typewritten pages.\u003c\/li\u003e\n\u003cli\u003eClub news (of a club that never did anything, oh well).\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGRAF SPEE:\u003c\/strong\u003e a simple miniatures game with hand-drawn ship \"miniatures\" and rules.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSNIPE HUNT:\u003c\/strong\u003e new rules for SPI Sniper including medics, pistols, flak vests, grenade pistols, motorcycles (with sidecars).\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSIDI REZEGH:\u003c\/strong\u003e An expansion of Panzerblitz for the North African campaign with hand-drawn tank counters for British and German forces.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePANZERBLITZ RULES\u003c\/strong\u003e including surface-to-surface missiles, bridges, overloaded trucks, bypassing ditches, rampaging tanks, ferries, fairies, wading tanks, outposts, dig in, crack units, retreat before combat, snipers, trains, interdiction, opportunity fire, armor storm, infantry riding on tanks, stacking, unit buildup and breakdown, captured guns, immediate attack on passing infantry, lift and shift artillery fire, armored vehicle radios, preplanned artillery fire, tanks towing artillery, close assaults on artillery, poor communications rules, field telephones, runners, green units, towns, partisans, splitting artillery fire, sky troops, horse drawn sleds, chainlink fences, swimming rivers, dust clouds, caves and tunnels, and dozens of other rules.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eADLER KAMPF:\u003c\/strong\u003e A combination of Midway, Battle of Britain, Fliegenkampf, Spitfire, and Panzerblitz. Basically a way to fight air battles over tank battlefields.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHALOCAUST\u003c\/strong\u003e, a Game of World War 4. That's right, SVC did not know how to spell holocaust. Oh well. This was basically a rewrite of the Rick Loomis nuclear war play by mail game with a ton of extra rules like submarines, bombers, and so forth. There is no proof of the rumor that this project later inspired Rick Loomis to turn Nuclear War into his long-time smash hit card game.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGAME REVIEWS\u003c\/strong\u003e of several games, some of which might not have actually existed.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKOMET UND METEOR\u003c\/strong\u003e, an air combat game based loosely on some SPI games available at the time but focused on the jet fighters at the end of World War II (and slightly after the end of that conflict). The later printing of this issue on which this reprint was based includes the errata!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504162984122,"sku":"hwx1787935759572","price":2.24,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-4_1.jpg?v=1787935768"},{"product_id":"battlewagon-second-edition","title":"Battlewagon, Second Edition","description":"\u003cp\u003eBack in 1980, someone around the Task Force Games office saw a really great photograph of an Iowa-class battleship firing its guns and said: \"That would make a great game cover!\" Then someone else said \"Since \u003cb\u003e\u003ci\u003eStar Fleet Battles\u003c\/i\u003e\u003c\/b\u003e [which we had published a year before] is based loosely on [the Avalon Hill game] \u003cb\u003e\u003ci\u003eJutland\u003c\/i\u003e\u003c\/b\u003e, why don't we just re-reverse engineer it into a World War II battleship game?\"\u003c\/p\u003e\n\u003cp\u003eThe result was \u003cb\u003e\u003ci\u003eBattlewagon\u003c\/i\u003e\u003c\/b\u003e, first published in 1981 as a pocket game, then republished in a larger 8.5\" × 11\" format in 1984. This is the second (1984) edition, which corrected and expanded the rules of the original pocket game. (The scan includes 48 pages plus the counters and the hex map.)\u003c\/p\u003e\n\u003cp\u003eThe game is hex\/counter-based and was not really intended for use with naval miniatures. It covers everything from the smallest destroyer to the largest super battleship, and covers World Wars I and II. Data includes Austrian, British, French, German, Italian, Japanese, Dutch, Russia, and US battleships. Scenarios include (among others): Falklands 1914, Dogger Bank 1915, Jutland 1916, River Platte 1939, Denmark Strait 1941, and Guadalcanal 1942. 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The 108 multi-colored playing pieces depict the bases, spaceports, mobile battalions, and Special Forces platoons that landed and fought on Cerberus.\u003c\/p\u003e\r\n\u003cp\u003e\u003cstrong\u003eThis was scanned from the best-available, second-edition copy and contains the rules and images of the counters and map.\u003c\/strong\u003e\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504163508410,"sku":"ktl1787935771110","price":2.57,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/cerberus_1.jpg?v=1787935780"},{"product_id":"jagdpanther-magazine-12","title":"JagdPanther Magazine #12","description":"\u003cp\u003eTake a journey with us back to January 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. 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We did at least have a table of contents.\u003c\/p\u003e\n\u003cp\u003eThe cover said \"Volume 3 Number 1\" while the masthead said \"\u003cem\u003eJagdPanther\u003c\/em\u003e 9 Volume 3\" since Steve Cole did not figure out until years later that he had no idea how that worked in the real world.\u003c\/p\u003e\n\u003cp\u003eThe editorial discussed concerns by some readers that history articles were taking over the magazine. (Two or three out of 24 pages were history articles, usually by Steve Cole who had read 1,000 history books and wrote articles out of his head without checking anything. It was another age.)\u003c\/p\u003e\n\u003cp\u003eThis history article in this issue discussed the possibility of a war between the USSR and the Western Allies in the summer of 1945, or rather, the impossibility of such a war.\u003c\/p\u003e\n\u003cp\u003eShort variant articles included a potential Kurdish rebellion in Iraq being shown in the \u003cstrong\u003e\u003cem\u003eWWIII\u003c\/em\u003e\u003c\/strong\u003e or \u003cstrong\u003e\u003cem\u003eIran-Iraq\u003c\/em\u003e\u003c\/strong\u003e games, a potential war between Charlemagne and the Byzantine empires in \u003cstrong\u003e\u003cem\u003e800AD\u003c\/em\u003e\u003c\/strong\u003e, a variant to some unmentioned tactical game covering the Rohirrim intervention in the war between Gondor and Sauron, combat engineers in the game \u003cstrong\u003e\u003cem\u003eKursk\u003c\/em\u003e\u003c\/strong\u003e, new ace rules for \u003cstrong\u003e\u003cem\u003eRichthoffen's War\u003c\/em\u003e\u003c\/strong\u003e, tactical nuclear weapons in \u003cstrong\u003e\u003cem\u003eWW2\u003c\/em\u003e\u003c\/strong\u003e, a Soviet invasion of Spain (combining NATO game pieces and the Spanish Civil War map), a slide-rule combat results calculator for \u003cstrong\u003e\u003cem\u003eWaterloo\u003c\/em\u003e\u003c\/strong\u003e, a \u003cstrong\u003e\u003cem\u003eThird Reich\u003c\/em\u003e\u003c\/strong\u003e game in which Hitler had been French, corrections of inaccuracies in the game \u003cstrong\u003e\u003cem\u003eBar-Lev\u003c\/em\u003e\u003c\/strong\u003e, quick variants for the game \u003cstrong\u003e\u003cem\u003eSinai\u003c\/em\u003e\u003c\/strong\u003e, a system to portray panic in \u003cstrong\u003e\u003cem\u003ePanzer Armee Afrika\u003c\/em\u003e\u003c\/strong\u003e, a game about the Donner Pass tragedy, US warships for the game \u003cstrong\u003e\u003cem\u003eJutland\u003c\/em\u003e\u003c\/strong\u003e, rules to randomly determine Italian loyalty in \u003cstrong\u003e\u003cem\u003eAnzio\u003c\/em\u003e\u003c\/strong\u003e, PT boats for the game \u003cstrong\u003e\u003cem\u003eMidway\u003c\/em\u003e\u003c\/strong\u003e, a Cambodia variant for the game \u003cstrong\u003e\u003cem\u003eYear of the Rat\u003c\/em\u003e\u003c\/strong\u003e, a variant for \u003cstrong\u003e\u003cem\u003ePoland 1939\u003c\/em\u003e\u003c\/strong\u003e where the Poles could lay out their own defenses, Portuguese units in the game \u003cstrong\u003e\u003cem\u003eNATO\u003c\/em\u003e\u003c\/strong\u003e, Kampfgruppe (remnant) units in \u003cstrong\u003e\u003cem\u003eAfrica Korps\u003c\/em\u003e\u003c\/strong\u003e, Arab aircraft in \u003cstrong\u003e\u003cem\u003eFoxbat \u0026amp; Phantom\u003c\/em\u003e\u003c\/strong\u003e, a variant for \u003cstrong\u003e\u003cem\u003eYear of the Rat\u003c\/em\u003e\u003c\/strong\u003e showing the final collapse of South Vietnam, pari-mutuel betting in \u003cstrong\u003e\u003cem\u003ePanzerblitz\u003c\/em\u003e\u003c\/strong\u003e (buy your units, then split up the pot based on what survives), rules to link the \u003cstrong\u003e\u003cem\u003eGoetterdaemerung\u003c\/em\u003e\u003c\/strong\u003e game in the issue with \u003cstrong\u003e\u003cem\u003eWar In the East\u003c\/em\u003e\u003c\/strong\u003e (the maps lined up), and some random notes about games by Rand Games.\u003c\/p\u003e\n\u003cp\u003eMajor articles included a system for random event cards for use in almost any game, a variant of the \u003cstrong\u003e\u003cem\u003eSpanish Civil War\u003c\/em\u003e\u003c\/strong\u003e game covering a potential uprising against Franco in 1940, revisions for \u003cstrong\u003e\u003cem\u003eThird Reich\u003c\/em\u003e\u003c\/strong\u003e (including German amphibious units, ways to bet money on the game, German and Italian and Russian paratrooper units, and the London Blitz), a review and analysis of \u003cstrong\u003e\u003cem\u003eEl Alamein\u003c\/em\u003e\u003c\/strong\u003e, ways to combine the \u003cstrong\u003e\u003cem\u003eGoetterdaemerung\u003c\/em\u003e\u003c\/strong\u003e map in the issue with \u003cstrong\u003e\u003cem\u003eFrance 1940\u003c\/em\u003e\u003c\/strong\u003e to allow the French to invade Germany first, more new ships for the game \u003cstrong\u003e\u003cem\u003eCA\u003c\/em\u003e\u003c\/strong\u003e, a major revision to the game \u003cstrong\u003e\u003cem\u003eWar in the East\u003c\/em\u003e\u003c\/strong\u003e, rules to realistically limit Russian artillery in \u003cstrong\u003e\u003cem\u003ePanzerblitz\u003c\/em\u003e\u003c\/strong\u003e, a new empire for \u003cstrong\u003e\u003cem\u003eStarforce Alpha Centauri\u003c\/em\u003e\u003c\/strong\u003e, a review and revision of the game \u003cstrong\u003e\u003cem\u003eWolfpack\u003c\/em\u003e\u003c\/strong\u003e, and a variant for \u003cstrong\u003e\u003cem\u003eTurning Point\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eThe big draw of the issue was the complete game \u003cstrong\u003e\u003cem\u003eGoetterdaemmerung\u003c\/em\u003e\u003c\/strong\u003e. 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Some pages are difficult to read but are the best we can do and you can, with patience, figure them out.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504163868858,"sku":"fmv1787935775625","price":2.04,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-6_1.jpg?v=1787935786"},{"product_id":"jagdpanther-magazine-8","title":"JagdPanther Magazine #8","description":"\u003cp\u003eTake a journey with us back to 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked a watershed in many ways, and might be considered the Bronze Age of \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eJagdPanther\u003c\/em\u003e\u003c\/strong\u003e. The cover was actually a photograph taken during World War II, but the cover was still black and white (as were all of the inside pages in every issue). The magazine was now 11 inches tall, and printed on 11×17 paper so it could be bound as a book. (The first seven issues had been on 14-inch paper and stapled into books.) Counters were still paper printed and \"ready-to-mount\" by wargamers seeking innovative new games and willing to glue their counters to whatever sheet of cardboard came to hand and cut them out with a stout pair of scissors.\u003c\/p\u003e\n\u003cp\u003eThe game in this issue was PQ17, based on naval battles in the Arctic Ocean during 1942 and 1943. This came with a map, rules sheet, and those paper counters. Also included was Siege of Barad-dur, a game of dubious legality published back when nobody in the industry understood intellectual property. (The publisher and editor had never read Tolkien and did not even know that SoBD was based on a book.)\u003c\/p\u003e\n\u003cp\u003eThis issue's editorial was longer on news and shorter on snark than previous issues, perhaps representing a growth in the staff's maturity. In fact, the editorial noted that the company was trying to grow, and that the magazine had a circulation of 190. A survey had picked the game for the next issue as opposed the previous practice of printing whatever game the staff did or that showed up from some amateur designer. It was noted that the series of PBM games the company had been running would be shut down because they took too much time and produced little revenue. It was also noted that \u003cem\u003eJagdPanther\u003c\/em\u003e publications had bought the magazine \u003cem\u003eAbwehr\u003c\/em\u003e and was giving its 90 subscribers issues of \u003cem\u003eJagdPanther\u003c\/em\u003e in place of their \u003cem\u003eAbwehr\u003c\/em\u003e issues.\u003c\/p\u003e\n\u003cp\u003eSteve Cole wrote a four-page history article on the arctic convoy battles. 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While this was \u003cem\u003eJagdPanther\u003c\/em\u003e #8, it was marked Volume 2 Issue 8. There were no Volume 2 Issues #1–#4, since Volume 2 consisted of issues #5–#8. There really was no reason to have \"volume\" involved at all, but the publisher had seen it on other magazines and thought every magazine had to have it. Unfortunately, he never understood how it worked, and did it all wrong.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504163967162,"sku":"jeg1787935777746","price":2.24,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-8_1.jpg?v=1787935787"},{"product_id":"jagdpanther-magazine-15battlefield","title":"JagdPanther Magazine #15\/Battlefield","description":"\u003cp\u003eTake a journey with us back to October 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The \"Iron Age\" of \u003cem\u003eJagdPanther\u003c\/em\u003e continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.\u003c\/p\u003e\r\n\u003cp\u003eThe issue presaged a new age with a new title \u003cem\u003e(Battlefield)\u003c\/em\u003e to get away from the WW2-based title of \u003cem\u003eJagdPanther\u003c\/em\u003e. To keep up the high count of many articles, a new \"rapid fire\" feature included several short articles so that others could be longer and some new regular features (Design \u0026amp; Analysis, Update) were added.\u003c\/p\u003e\r\n\u003cp\u003eWhat no one knew when the issue was mailed was that there would never be another issue.\u003c\/p\u003e\r\n\u003cp\u003eThe game in this issue was \u003cstrong\u003e\u003cem\u003eJacksonville: The Beaches of Doom\u003c\/em\u003e\u003c\/strong\u003e. This was a game about a Soviet invasion of Florida and well suited the national malaise of the time. This was an operational-level wargame in which units had a \"protection\" factor that approaching enemy units had to overcome before they could get into direct combat and fight.\u003c\/p\u003e\r\n\u003cp\u003eThe editorial discussed the changes in the magazine. 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Somehow the conversation came around the point that \u003cem\u003eJagdPanther\u003c\/em\u003e had paid its bills, but had never made a profit, had never paid the owners a dime, and was never going to. It was a labor of love. While the love of gaming continued, the partners realized that spending 100 hours per month (each) on \u003cem\u003eJagdPanther\u003c\/em\u003e for no paycheck could not go on forever. The question became just when to shut it down, and the eventual answer was to close immediately. No work had been done on the next issue and there were no new games ready for print, and with the decision made that there would be an end, there was no will left to carry on. Days later, an official letter was sent to every subscriber, offering them $5 games from the inventory in exchange for $2 unfulfilled issues of their subscriptions, or a refund. Only one person wanted the cash refund; everyone else took games. One of the wholesalers bought the remaining inventory for the bookkeeping cost, and the partners were stunned to receive their first (and last) paycheck. Within a month of locking the office door for the last time, Steve Cole was engaged to Leanna, his wife of (now) 37 years.\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504164065466,"sku":"wed1787935780007","price":2.06,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-15battlefield_1.jpg?v=1787935789"},{"product_id":"jagdpanther-magazine-1","title":"JagdPanther Magazine #1","description":"\u003cp\u003eTake a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. 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Also included is an article on mechanized combat, a variant for \u003cstrong\u003e\u003cem\u003eBorodino\u003c\/em\u003e\u003c\/strong\u003e, and a review of \u003cstrong\u003e\u003cem\u003eStrategy 1\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eAt the time, Steve Cole's passion was the Avalon Hill game \u003cstrong\u003e\u003cem\u003ePanzerBlitz\u003c\/em\u003e\u003c\/strong\u003e, and he launched a project he called \u003cstrong\u003e\u003cem\u003ePanzerBlitz Unlimited\u003c\/em\u003e\u003c\/strong\u003e, which meant a lot of scenarios and new units for that game. This issue included units for the Korean War and a lot more WWII units (for Germany, Hungary, Romania, Norway, Finland, Poland, Italy, France, Britain, Holland, the USA, Japan, Belgium, and Russia). 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This included B29s, a US base in Norway, transfers via Gibraltar, the Italian Air Force, more jets (British, Russian, American), and much more.\u003c\/li\u003e\n\u003cli\u003eWorld War II naval miniatures rules.\u003c\/li\u003e\n\u003cli\u003eSuggested rules changes for \u003cstrong\u003e\u003cem\u003eSecond Galactic War\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eA way to link the games \u003cstrong\u003e\u003cem\u003eTrireme\u003c\/em\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003cem\u003eCenturion\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eThe most confusing rules for \u003cstrong\u003e\u003cem\u003eDiplomacy\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eAmerican troops in \u003cstrong\u003e\u003cem\u003eMoscow Campaign\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eA column on Napoleonic Miniatures.\u003c\/li\u003e\n\u003cli\u003eA review of the game \u003cstrong\u003e\u003cem\u003eSpitfire\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eThe complete game \u003cstrong\u003e\u003cem\u003eZeppelin\u003c\/em\u003e\u003c\/strong\u003e covering the World War I aerial warfare campaign over Britain.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504164819130,"sku":"pze1787935793934","price":2.24,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-5_1.jpg?v=1787935803"},{"product_id":"robots","title":"ROBOTS!","description":"\u003cp\u003e\u003cb\u003e\u003ci\u003eROBOTS!\u003c\/i\u003e\u003c\/b\u003e is a science-fiction game of fast action and sudden destruction. 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Production values had not improved (layout was done by hand with glue sticks on cardboard; some of the typewriter produced pages printed better than others), and we still printed on that insane 14\" paper. (The pages are divided in half for this PDF version.) Cover art by James McNease who drew it from a photo.\u003c\/p\u003e\n\u003cp\u003eThis issue included the complete game Gorlice-Tarnow 1915, based on the continent-wide campaign on the Russian front in that year. This was designed by a local gamer (Mike Harris) who was a World War I aficionado. As before, the counters were on paper; the gamers had to mount them by themselves. The map came on five sheets of paper and had to be pieced together by the players without much in the way of directions.\u003c\/p\u003e\n\u003cp\u003eThis issue includes several features:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe usual editorials, news, and some flamewar stuff.\u003c\/li\u003e\n\u003cli\u003eAn expansion of the GDW game \u003cstrong\u003e\u003cem\u003eChaco\u003c\/em\u003e\u003c\/strong\u003e by Marc Miller, the original designer.\u003c\/li\u003e\n\u003cli\u003eA snarky review of an alternative history book that somehow replaced all of the German losses in WW2 out of thin air.\u003c\/li\u003e\n\u003cli\u003eVariants for the GDW Romans-vs-Germans game \u003cstrong\u003e\u003cem\u003eEagles\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eA historical evaluation of the WW2 bombing campaign.\u003c\/li\u003e\n\u003cli\u003eA discussion of the constant unofficial revisions of big company wargames that were poorly designed and did not work, calling on the publishers to pick the best of the unofficial revisions and make it the official one.\u003c\/li\u003e\n\u003cli\u003eVarious evaluations of ways to warp the rules of recent games by other publishers.\u003c\/li\u003e\n\u003cli\u003eGeneral ideas for applied command-and-control rules to any wargame, reflecting bad communications and units that never get the orders to move or attack.\u003c\/li\u003e\n\u003cli\u003eAlternate rules to include US Marines landing in Italy in several different World War II wargames.\u003c\/li\u003e\n\u003cli\u003eScenarios for Avalon Hill \u003cstrong\u003e\u003cem\u003eD-Day\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eAn article on how to find opponents.\u003c\/li\u003e\n\u003cli\u003eA funny article about hard-to-understand rules by other publishers.\u003c\/li\u003e\n\u003cli\u003eA suggestion to use the combat results table from \u003cstrong\u003e\u003cem\u003eWinter War\u003c\/em\u003e\u003c\/strong\u003e in any of several recently published games that had combat results table that made it hard to actually destroy enemy units.\u003c\/li\u003e\n\u003cli\u003eA snarky commentary on the \"point superiority combat results system\" some publishers had (unfortunately) used in recent game designs (with bad results).\u003c\/li\u003e\n\u003cli\u003eAn article about using the rules and counters from the game NATO on a map from any World War II Russian Front game. The same article went on to create a World War I variant.\u003c\/li\u003e\n\u003cli\u003eA variant for the \u003cstrong\u003e\u003cem\u003eFall of Rome\u003c\/em\u003e\u003c\/strong\u003e game in which a general tries to overthrow the emperor.\u003c\/li\u003e\n\u003cli\u003eA \u003cstrong\u003e\u003cem\u003eStarkrieg\u003c\/em\u003e\u003c\/strong\u003e system to conduct interplanetary invasions using the old STRATEGY I game map and counters.\u003c\/li\u003e\n\u003cli\u003eA tactics suggestion for the game MARNE in which it was noted by stampeding the entire French Army off the map into Spain the Germans could then not gain enough points to win (as most of the\u003c\/li\u003e\npoints game from destroying French units).\n\u003cli\u003eA rule to create truck-mounted cavalry units in the game 1918, launching a blitzkrieg over three decades early.\u003c\/li\u003e\n\u003cli\u003eA list of OSS Field Divisions that assume that the US created SS-style elite divisions separate from the US Army, including the 1st OSS Division FDR, the 2nd OSS Division America, the 5th OSS Division Confederacy, the 10th OSS Field Division General Motors, and the 18th OSS Field Division Comanche.\u003c\/li\u003e\n\u003cli\u003eNew scenarios for the game \u003cstrong\u003e\u003cem\u003eMidway\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eVague ideas to build an electronic die-rolling machine.\u003c\/li\u003e\n\u003cli\u003eA list of actual historical wars that nobody had done a game about.\u003c\/li\u003e\n\u003cli\u003eProposed rules changes for the game \u003cstrong\u003e\u003cem\u003eTrireme\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eVariants for \u003cstrong\u003e\u003cem\u003eRichthofen's War\u003c\/em\u003e\u003c\/strong\u003e covering the Russian and Italian fronts.\u003c\/li\u003e\n\u003cli\u003eA variant for the \u003cstrong\u003e\u003cem\u003eAfrika Korps\u003c\/em\u003e\u003c\/strong\u003e wargame using a map from the game \u003cstrong\u003e\u003cem\u003eSinai\u003c\/em\u003e\u003c\/strong\u003e allowing Rommel to (after crossing the Suez Canal) rampage into the Middle East.\u003c\/li\u003e\n\u003cli\u003eA variant of \u003cstrong\u003e\u003cem\u003ePanzer Armee Afrika\u003c\/em\u003e\u003c\/strong\u003e that covers the earlier British destruction of the Italian Army.\u003c\/li\u003e\n\u003cli\u003eA variant for wooden ship naval games in which a small sloop armed with rockets could set fire to a ship-of-the-line.\u003c\/li\u003e\n\u003cli\u003eA historical note about the unusual British battleships Nelson and Rodney.\u003c\/li\u003e\n\u003cli\u003eCombining the scenarios of the game \u003cstrong\u003e\u003cem\u003eSinai\u003c\/em\u003e\u003c\/strong\u003e into a campaign.\u003c\/li\u003e\n\u003cli\u003eAn article about adding gigantic tanks to armored miniatures. Such tanks moved slowly but their huge 160mm guns could destroy a Sherman tank on the far side of the battlefield.\u003c\/li\u003e\n\u003cli\u003eSome comments introducing Napoleonic miniatures gaming to the readers.\u003c\/li\u003e\n\u003cli\u003eA survey of recently published science fiction games. At the time, the term \"sci-fic\" was actually in widespread use.\u003c\/li\u003e\n\u003cli\u003eVariants of several published games (WW3, \u003cstrong\u003e\u003cem\u003eSinai\u003c\/em\u003e\u003c\/strong\u003e) covering a campaign in Mesopotamia.\u003c\/li\u003e\n\u003cli\u003eA variant to DIPLOMACY for the Dark Ages.\u003c\/li\u003e\n\u003cli\u003eAn optional \"Command and control\" rule for \u003cstrong\u003e\u003cem\u003eDiplomacy\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eA comparative review of the SPI game \u003cstrong\u003e\u003cem\u003eWar in the East\u003c\/em\u003e\u003c\/strong\u003e with the GDW game \u003cstrong\u003e\u003cem\u003eDrang Nacht Osten\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eRatings for the play-by-mail games \u003cstrong\u003e\u003cem\u003eKriegsmarine\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eChallenge\u003c\/em\u003e\u003c\/strong\u003e, and \u003cstrong\u003e\u003cem\u003eHalocaust\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eErrata for \u003cstrong\u003e\u003cem\u003eRigelian Wars\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eLetters to the editor.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAs you can see, the editors and writers packed a lot of stuff into 24 pages, but things were about to change for \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eJagdPanther\u003c\/em\u003e\u003c\/strong\u003e. Issue #8 would see many changes (to the 11\" bound magazine format).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eJagdPanther #7\u003c\/em\u003e marked the end of an era.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504165540026,"sku":"ele1787935784530","price":1.86,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-7_1.jpg?v=1787935817"},{"product_id":"the-war-of-the-worlds","title":"The War of the Worlds","description":"\u003cp\u003eMars was dying. Martians were resigned to their fate. Then some young Martians had a radical idea: invade the nearest planet. 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a German battlecruiser (rather than a light cruiser) might have been trapped in Tanganyika, naval units for \u003cstrong\u003e\u003cem\u003eBlitzkrieg\u003c\/em\u003e\u003c\/strong\u003e, a four-player variant for \u003cstrong\u003e\u003cem\u003eTriplanetary\u003c\/em\u003e\u003c\/strong\u003e, poison gas in \u003cstrong\u003e\u003cem\u003eOverlord\u003c\/em\u003e\u003c\/strong\u003e, reorganized US Army units for our own \u003cstrong\u003e\u003cem\u003eMarine\u003c\/em\u003e\u003c\/strong\u003e game, a large number of new units for \u003cstrong\u003e\u003cem\u003eModern Battles\u003c\/em\u003e\u003c\/strong\u003e, alternate victory conditions and combat table for \u003cstrong\u003e\u003cem\u003eGettysburg\u003c\/em\u003e\u003c\/strong\u003e, counter-battery fire in \u003cstrong\u003e\u003cem\u003ePanzerblitz\u003c\/em\u003e\u003c\/strong\u003e, a new aerial maneuver for \u003cstrong\u003e\u003cem\u003eRichthoffen's War\u003c\/em\u003e\u003c\/strong\u003e, improved rules for the 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\u003cstrong\u003e\u003cem\u003eTank\u003c\/em\u003e\u003c\/strong\u003e (a breakthrough battle), and \u003cstrong\u003e\u003cem\u003eSSN\u003c\/em\u003e\u003c\/strong\u003e (a simpler introductory scenario).\u003c\/p\u003e\n\u003cp\u003eArticles included better ways for using stock market numbers to roll die in play by mail games, an analysis of \u003cstrong\u003e\u003cem\u003eKasserine Pass\u003c\/em\u003e\u003c\/strong\u003e, how to conduct playtesting effectively, better ways to cut off the south end options in \u003cstrong\u003e\u003cem\u003eAnzio\u003c\/em\u003e\u003c\/strong\u003e, a grid system to allow ships in any naval game to move in eight directions (not just six), an improved naval search system for any naval game, and corrections to the order of battle in \u003cstrong\u003e\u003cem\u003eWilderness Campaign\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eThis issue has been scanned from the best available copy.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504166326458,"sku":"yqi1787935821768","price":1.86,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/jagdpanther-magazine-11_1.jpg?v=1787935831"},{"product_id":"captains-log-11","title":"Captain's Log #11","description":"\u003cp\u003eThis 1992 issue is 80 pages long.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eHISTORY\u003c\/b\u003e includes \"Cold Front\" and the Hydran rank chart.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eDATABASE\u003c\/b\u003e includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCommunications\u003c\/li\u003e\n\u003cli\u003eAfter action reports on recent products,\u003c\/li\u003e\n\u003cli\u003eSchedule of new products\u003c\/li\u003e\n\u003cli\u003eA play aid to calculate 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Go all in with a pair of dreadnoughts as the High Energy Turn card doubles your drone strike.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e gets all the data they need from this issue and \u003cem\u003eStellar Shadows #1\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eAnd of course, there is more in each section than we have space to list.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWritten by \u003c\/strong\u003eStephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504168587450,"sku":"iqc1787935872377","price":8.64,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/captains-log-28_1.png?v=1787935882"},{"product_id":"captains-log-18","title":"Captain's Log #18","description":"\u003cp\u003eThis 1999 issue marked the birth of ADB, Inc. as the publisher of the Star Fleet Universe. It was 112 pages long. We didn't even have a company logo yet, and just put the initials in a red box on the cover! Because this issue had to go to press as soon as possible, it has a lot more fiction than normal (and three Victory At articles).\u003c\/p\u003e\n\u003cp\u003eHISTORY includes three fiction stories: \u003cem\u003eA Dragon's Story\u003c\/em\u003e, \u003cem\u003eRomulan Raid\u003c\/em\u003e, and \u003cem\u003eA Friend in Need\u003c\/em\u003e. Also included was a military rank comparison chart and some universe notes.\u003c\/p\u003e\n\u003cp\u003eDATABASE (which became the common section in later issues) includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eConventions\u003c\/li\u003e\n\u003cli\u003eAn introduction to the new company\u003c\/li\u003e\n\u003cli\u003eInput guide\u003c\/li\u003e\n\u003cli\u003eAfter Action Reports on recent products\u003c\/li\u003e\n\u003cli\u003eCommand the Future (schedule of future releases)\u003c\/li\u003e\n\u003cli\u003eProposals Board\u003c\/li\u003e\n\u003cli\u003eWhy\u003c\/li\u003e\n\u003cli\u003eTen Questions\u003c\/li\u003e\n\u003cli\u003eAsk Kommodore Ketrick\u003c\/li\u003e\n\u003cli\u003eAnd Humor.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eUNIVERSE (which later became venues) has articles on Star Fleet Warlord, the Paravians in \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eSFB\u003c\/em\u003e\u003c\/strong\u003e, the Vudar in \u003cstrong\u003e\u003cem\u003eSFB\u003c\/em\u003e\u003c\/strong\u003e, and revised tournament ships.\u003c\/p\u003e\n\u003cp\u003eSCENARIOS includes seven new ones (SL167 to SL173).\u003c\/p\u003e\n\u003cp\u003eTACTICS includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAn article on Andromedans\u003c\/li\u003e\n\u003cli\u003eTerm papers\u003c\/li\u003e\n\u003cli\u003ePatrol victory at Origins 94\u003c\/li\u003e\n\u003cli\u003eVictory at Eurogencon 95\u003c\/li\u003e\n\u003cli\u003eVictory at Origins 96\u003c\/li\u003e\n\u003cli\u003eThe Andro Conspiracy\u003c\/li\u003e\n\u003cli\u003eAnd Ask Uncle Ardak.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eFEDERATION \u0026amp; EMPIRE includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNews\u003c\/li\u003e\n\u003cli\u003eQ\u0026amp;A\u003c\/li\u003e\n\u003cli\u003ePlans for new product development, combat trials, the Militant ISC option, Tactical Notes, Hydran Liberation Scenario, a preview of the Admirals rule, and the map for Sector G.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eTWELVE NEW SHIPS include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe Klingon C4 and F4\u003c\/li\u003e\n\u003cli\u003eOrion early destroyer\u003c\/li\u003e\n\u003cli\u003eFederation early frigate\u003c\/li\u003e\n\u003cli\u003efour Federation ships built as hybrid carriers (Hydran Style!)\u003c\/li\u003e\n\u003cli\u003eWYN version of a Klingon D5 and Kzinti CM\u003c\/li\u003e\n\u003cli\u003eHydran carrier group SSD\u003c\/li\u003e\n\u003cli\u003eLyran war cruiser scout\u003c\/li\u003e\n\u003cli\u003eRomulan and Gorn Light Dreadnoughts\u003c\/li\u003e\n\u003cli\u003eAndromedan Conquistador-mauler\u003c\/li\u003e\n\u003cli\u003eand X-technology Python.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504168751290,"sku":"zha1787935876497","price":7.51,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/captains-log-18_1.png?v=1787935885"},{"product_id":"captains-log-27","title":"Captain's Log #27","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003e\"Commodore, we have intercepted and decoded a message from a Rimworld patrol. They have encountered an Andromedan ship, Dominator class, in the system. The colony is now broadcasting a distress message and is requesting our assistance.\"\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eReleased in November 2003, this issue supports \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eStar Fleet Battle Force\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eStar Fleet Warlord\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eSFB Galactic Conquest\u003c\/em\u003e\u003c\/strong\u003e, and \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003ePrime Directive\u003c\/em\u003e\u003c\/strong\u003e and includes the classic story \"Rimworld.\"\u003c\/p\u003e\n\u003cp\u003eHISTORY includes \"Rimworld,\" by Randy O. Green. The General War is over, but a new conflict is set to begin as the deadly Andromedan invaders attack the planet Rimworld, home to both Gorn and Federation colonies. As a squadron sacrifices itself to buy time, a fast cruiser and even Romulans race to the scene as commandos, including a Kzinti, board the Dominator. There is also a class history on Federation fast cruisers and light dreadnoughts. An article on Hydran military decorations and a map of the Milky Way Galaxy round out the section.\u003c\/p\u003e\n\u003cp\u003eCOMMUNICATIONS includes information about new products, 10 questions for Paul Scott, after-action reports, proposals, why, ask Admiral Growler, input guide, and Starline 2400 miniatures.\u003c\/p\u003e\n\u003cp\u003eVENUES includes \u003cstrong\u003e\u003cem\u003eStar Fleet Warlord\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eStar Fleet Command\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eSFB Galactic Conquest\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003ePrime Directive\u003c\/em\u003e\u003c\/strong\u003e, Play by Email, and \u003cstrong\u003e\u003cem\u003eSFB Online\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eDATABASE remains the place for new material. Battle Group Carrier Group, Brothers of the Anarchist, and an article on DefSats support \u003cstrong\u003e\u003cem\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e. Lyrans come to \u003cstrong\u003e\u003cem\u003eStar Fleet Battle Force\u003c\/em\u003e\u003c\/strong\u003e. And \u003cstrong\u003e\u003cem\u003eGURPS Prime Directive\u003c\/em\u003e\u003c\/strong\u003e gets deck plans for the Federation \u003cem\u003eBurke\u003c\/em\u003e-class Frigate and the Klingon G1 Gunboat.\u003c\/p\u003e\n\u003cp\u003eSCENARIOS includes two new ones for \u003cstrong\u003e\u003cem\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e (SL223 to SL224).\u003c\/p\u003e\n\u003cp\u003eTACTICS includes Victory at Origins by Paul Scott, an article on Auroran tactics, and ten pages of Term Papers, including sections on tractors and plasma.\u003c\/p\u003e\n\u003cp\u003eThe FEDERATION \u0026amp; EMPIRE section includes official rules and rulings along with the Origins wish list, proposals, after-action reports for \u003cstrong\u003e\u003cem\u003eCombined Operations\u003c\/em\u003e\u003c\/strong\u003e, tactical notes, and some playtest rules.\u003c\/p\u003e\n\u003cp\u003eThe NEW SHIPS for SFB section has 16 new ships including Federation modular light dreadnought and fast fleet scout; the Gorn destroyer-battlecruiser and destroyer-cruiser; the ISC contingency ships: dreadnought, cruiser, strike cruiser, light cruiser, and destroyer; Frax heavy dreadnought, light dreadnought, fast cruiser, and patrol carrier; and the \u003cem\u003eAnarchist\u003c\/em\u003e ships: Federation King Eagle, Federation FireHawk-K, Romulan captured heavy cruiser, and Romulan captured light cruiser.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"UTF-8\"\u003e\u003cb\u003eWritten by\u003c\/b\u003e\u003cspan\u003e Stephen Cole\u003c\/span\u003e\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504169078970,"sku":"gpf1787935882904","price":10.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/captains-log-27_1.png?v=1787935893"},{"product_id":"captains-log-35","title":"Captain's Log #35","description":"\u003cp\u003e\u003cem\u003e\"What was that?\"\u003c\/em\u003e\u003cbr\u003e \u003cem\u003e\"An explosion!\"\u003c\/em\u003e\u003cbr\u003e \u003cem\u003e\"Tell me \u003cstrong\u003esomething I don't know!\u003c\/strong\u003e\"\u003c\/em\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eDuty, Honor, Empire\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eThere's been a mutiny on the \u003cem\u003eDemonslayer\u003c\/em\u003e! Commodore Valgan has decided to defect to the Kzintis after he failed to assassinate Admiral Korvik. Now it is up to handful of desperate commandos who have been beamed aboard his ship. Their orders are to do something, anything to slow down the \u003cem\u003eDemonslayer\u003c\/em\u003e so the pursuing ships can catch it and the traitor. Will they succeed?\u003c\/p\u003e\n\u003cp\u003eFind out more about prospectors after the General War, how the Andros got here, Tholia's first years, the ISC's first years, the class history of the Klingon E5 and E7, space dragons, and piracy in the \u003cem\u003eStar Fleet Universe\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eIncludes tactics, the patrol victory at Origins tactical article, the \u003cstrong\u003e\u003cem\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e Firestorm scenario, SSDs for the Juggernaut light and heavy cruisers, and more of what you've come to expect from our best-selling magazine.\u003c\/p\u003e\n\u003cp\u003eSupports \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003ePrime Directive\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eStar Fleet Battle Force\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eSFB Galactic Conquest\u003c\/em\u003e\u003c\/strong\u003e, and \u003cstrong\u003e\u003cem\u003eStar Fleet Warlord\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e\u003cspan\u003e Stephen Cole\u003c\/span\u003e\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504169275578,"sku":"pfc1787935888624","price":10.22,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/captains-log-35_1.jpg?v=1787935897"},{"product_id":"captains-log-36","title":"Captain's Log #36","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003e\"No one tries to kill me without me trying to kill them. Perhaps an oblique attack and face full of disruptors will teach them that little fact?\"\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\"Web of Deceit\" is the story of a Seltorian task force led by \u003cem\u003eWind of Ordained Retribution\u003c\/em\u003e in hunt of a Tholian force led by \u003cem\u003eGuardian\u003c\/em\u003e. The Seltorians' hatred and rage toward the Tholians is legendary. The Klingons aboard the \u003cem\u003eIKV Maelstrom\u003c\/em\u003e and Orion Pirates in \u003cem\u003eFalse Arrest\u003c\/em\u003e can only watch as the forces close for a fight to the death!\u003c\/p\u003e\n\u003cp\u003eAlso included are a history of Hydran dreadnoughts, the lost futures of the Omega Octant empires, deck plans for the Romulan Snipe, and everything you ever wanted to know about Igneous. There are new scenarios for \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e, and \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e. Other articles include Victory at Origins Saturday Patrol 2007, \u003cstrong\u003e\u003cem\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e Basic Battleship Tactics, testplay cards for \u003cstrong\u003e\u003cem\u003eStar Fleet Battle Force\u003c\/em\u003e\u003c\/strong\u003e, and the usual tactical papers for \u003cstrong\u003e\u003cem\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e, and \u003cstrong\u003e\u003cem\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eNew ships for \u003cstrong\u003e\u003cem\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e: Federation Advanced Technology (Old) Light Cruiser; Klingon D6L Command Cruiser and C10V Heavy Carrier; Romulan ViperHawk Interdiction Carrier, SkyHawk-R Fast Carrier Resupply Ship, K4F Fast Carrier Resupply Ship, and KRU Interdiction Carrier; Kzinti Scout Destroyer; Gorn Battle Destroyer Fast Carrier Resupply Ship; Tholian War Cruiser Leader; Hydran Pocket Survey Cruiser and D7HX \u003cem\u003e(Anarchist)\u003c\/em\u003e Advanced Technology Cruiser; Lyran JagdPanther Advanced Technology Light Cruiser; and WYN War Cruiser Leader.\u003c\/p\u003e\n\u003cp\u003eNew ships for \u003cstrong\u003e\u003cem\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e: Gorn Heavy Command Destroyer, Lyran Jaguar War Cruiser Leader, Kzinti Medium Command Cruiser, Federation Light Command Cruiser, Klingon D5L War Cruiser Leader, Tholian War Cruiser Leader, WYN Cluster War Cruiser Leader.\u003c\/p\u003e\n\u003cp\u003eSupports \u003cstrong\u003e\u003cem\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003ePrime Directive\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eStar Fleet Battle Force\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eSFB Galactic Conquest\u003c\/em\u003e\u003c\/strong\u003e, and \u003cstrong\u003e\u003cem\u003eStar Fleet Warlord\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eColorized SSDs from this issue are sold separately.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e\u003cspan\u003e Stephen Cole\u003c\/span\u003e\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504169668794,"sku":"kjq1787935889149","price":10.22,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/captains-log-36_1.jpg?v=1787935898"},{"product_id":"captains-log-25","title":"Captain's Log #25","description":"\u003cp\u003e\u003cstrong\u003eThe drones slammed home, detonating the \u003cem\u003eHood\u003c\/em\u003e into a spectacular antimatter fireball.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eReleased in November 2002, this issue supports \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eStar Fleet Battle Force\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eStar Fleet Warlord\u003c\/em\u003e\u003c\/strong\u003e, and \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003ePrime Directive\u003c\/em\u003e\u003c\/strong\u003e— and includes two stories.\u003c\/p\u003e\n\u003cp\u003eHISTORY includes \"Return of the \u003cem\u003eHood\u003c\/em\u003e\" by Dale McKee, in which we find out if the saucer section of the badly damaged \u003cem\u003eHood\u003c\/em\u003e can make it back to the Federation. \"First Encounter\" by Kenneth Jones documents the first recording sighting of the Andromedans. Articles on the Klingon Blue Fleet and the Hydran Pegasus-class ships complete the section.\u003c\/p\u003e\n\u003cp\u003eCOMMUNICATIONS continues as a department. This includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eService awards\u003c\/li\u003e\n\u003cli\u003e10 questions\u003c\/li\u003e\n\u003cli\u003eAfter-action reports\u003c\/li\u003e\n\u003cli\u003eWhy\u003c\/li\u003e\n\u003cli\u003eHumor\u003c\/li\u003e\n\u003cli\u003eAsk Admiral Growler\u003c\/li\u003e\n\u003cli\u003eStarline 2400 miniatures\u003c\/li\u003e\n\u003cli\u003eAnd a guide to painting the Lyran County symbols.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eVENUES includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eStar Fleet Warlord\u003c\/li\u003e\n\u003cli\u003eStar Fleet Command\u003c\/li\u003e\n\u003cli\u003eGalactic Conquest\u003c\/li\u003e\n\u003cli\u003ePlay by Email\u003c\/li\u003e\n\u003cli\u003eand SFB Online.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDATABASE remains the place for new \u003cstrong\u003e\u003cem\u003eSFB\u003c\/em\u003e\u003c\/strong\u003e material, including:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBattle Group 800\u003c\/li\u003e\n\u003cli\u003eShipyard Report\u003c\/li\u003e\n\u003cli\u003eNew playtest rules and cards for \u003cstrong\u003e\u003cem\u003eStar Fleet Battle Force\u003c\/em\u003e\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eInformation about \u003cstrong\u003e\u003cem\u003eGURPS Prime Directive\u003c\/em\u003e\u003c\/strong\u003e including an article about the Federation and some of the species that live within it,\u003c\/li\u003e\n\u003cli\u003eInformation about Klingon fighters and how to use gunboats in a campaign\u003c\/li\u003e\n\u003cli\u003eAnd Brothers of the Anarchist.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSCENARIOS include six new ones (SL211 to SL216).\u003c\/p\u003e\n\u003cp\u003eTACTICS include Patrol Victory at Origins by Tom Carroll, an article on Souldra tactics, and five pages of Term Papers.\u003c\/p\u003e\n\u003cp\u003eThe FEDERATION \u0026amp; EMPIRE section includes Q\u0026amp;A, a scenario, and playtest information about ISC Wars.\u003c\/p\u003e\n\u003cp\u003eThe NEW SHIPS section for SFB contains models for 16 new ships including:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFour Hydran Pegasus variants\u003c\/li\u003e\n\u003cli\u003eDivision control ships:\u003c\/li\u003e\n\u003cul\u003e\n\u003cli\u003eFederation\u003c\/li\u003e\n\u003cli\u003eKlingon\u003c\/li\u003e\n\u003cli\u003eKzinti\u003c\/li\u003e\n\u003cli\u003eHydran\u003c\/li\u003e\n\u003cli\u003eISC\u003c\/li\u003e\n\u003cli\u003eAnd Seltorian\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cli\u003eKzinti improved survey cruiser\u003c\/li\u003e\n\u003cli\u003eSeltorian light tactical transport\u003c\/li\u003e\n\u003cli\u003eAnd Neo-Tholian:\u003c\/li\u003e\n\u003cul\u003e\n\u003cli\u003eHeavy command cruiser\u003c\/li\u003e\n\u003cli\u003eMedium cruiser\u003c\/li\u003e\n\u003cli\u003eHeavy destroyer\u003c\/li\u003e\n\u003cli\u003eAnd heavy frigate.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cmeta charset=\"UTF-8\"\u003e\u003cb\u003eWritten by\u003c\/b\u003e\u003cspan\u003e Stephen Cole\u003c\/span\u003e\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504169701562,"sku":"hnb1787935889025","price":8.23,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/captains-log-25_1.png?v=1787935899"},{"product_id":"captains-log-38-color-ssds","title":"Captain's Log #38 Color SSDs","description":"\u003cp\u003eThe SSDs from \u003cem\u003eCaptain's Log #38\u003c\/em\u003e are now available in color. Check out these ships.\u003c\/p\u003e\n\u003cp\u003eNew ships for \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e: Early Years cargo and security skiffs, sublight cargo and security skiffs, Paravian Aerie remote outpost and Early Years civilian base station, Romulan Early Years bomber and fighter ground bases, Romulan sublight bomber and fighter squadrons, armed recovery transport, Federation dreadnought heavy carrier, and the Hydran refitted Templar early dreadnought. The \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e Federation old heavy cruiser and BCP battlecruiser are suitable for use with \u003cstrong\u003e\u003cem\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eNew ships for \u003cstrong\u003e\u003cem\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e: Federation old heavy cruiser, BCP battlecruiser, light tactical transport; Klingon D5H light tactical transport; Kzinti light tactical transport; and Lyran light tactical transport.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e\u003cspan\u003e Stephen Cole\u003c\/span\u003e\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504169799866,"sku":"oxw1787935891132","price":3.56,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/captains-log-38-color-ssds_1.jpg?v=1787935901"},{"product_id":"mcphersons-ridge","title":"McPherson's Ridge","description":"\u003cp\u003eTwo brigades of Brigadier General John Buford’s First Union Cavalry Division had been bivouacked on McPherson’s Ridge, northwest of Gettysburg, when Heth’s Division of Hill’s Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetery Ridge (1.25 miles behind him) was the best defensive terrain for a hundred miles, Buford knew what he must do. With fewer than 3,000 troopers, he must hold the van of the Confederate Army until the Union infantry could arrive. He knew his casualties would be heavy, but he also knew there was no one else to do the job.\u003c\/p\u003e\n\u003cp\u003eReturn to 1980 and try this regimental simulation of the first hours at Gettysburg. The Union player must hold and delay the Confederates on a series of ridges until the First Corps can arrive. The Confederate player must attempt to take Gettysburg and secure the heights of Cemetery Ridge. 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Petrick \/ Michael C. Grafton \/ Michael E. Stiles \/ Jeff Wile \/ Tony Thomas \/ terry ocarroll \/ Jonathan David Amery \/ Jean Longour \/ Seth Iniguez \/ Zach Walke \/ David Slatter \/ Michael Powers \/ Kerry Drake \/ Glenn Hoepfner\u003c\/span\u003e\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":46504170062010,"sku":"tkh1787935895734","price":3.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0707\/7265\/4266\/files\/captains-log-39-supplement_1.png?v=1787935905"},{"product_id":"captains-log-32","title":"Captain's Log #32","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003e\"Don't forget the popcorn.\"\u003c\/em\u003e – Doctor Joan Raddock, GIA analyst\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eReleased in June 2006, this \u003cem\u003eCaptain's Log\u003c\/em\u003e issue supports \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e, \u003cstrong\u003e\u003cem\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e, and \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e. \"Circle of Vengeance\" by Randy O. Green has Klingons, Hydrans, and Vudar ships fighting a battle in an asteroid field. Will their fear, hate, and distrust find an end? \"The Last Command,\" also by Green, follows a Carnivon in command of a Bear-Dog dreadnought.\u003c\/p\u003e\n\u003cp\u003eIn addition to the story, History includes information on nobility titles and an article on Tholian military ranks.\u003c\/p\u003e\n\u003cp\u003eAs is usual, Communications informs readers about the company's activities. \u003cstrong\u003e\u003cem\u003eCaptain's Log #31\u003c\/em\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003cem\u003eSFB Module F2\u003c\/em\u003e\u003c\/strong\u003e have after-action reports. The company laid out its plans for new print releases and metal miniatures for the coming year, including the new \u003cstrong\u003e\u003cem\u003eFederation Commander\u003c\/em\u003e\u003c\/strong\u003e. There are questions and answers about that new, faster-playing game. 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